Peren Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His golden hair is thinning but still full. He has green eyes and a white hat with a grey feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peren took refuge in the large cave and found the beat up shield and armor he uses now. During his travels, Peren and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peren discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peren fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (300 gp). Old masterpiece painting (900 gp).
Wrenn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long red hair reaches down to his waist. He has violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Wrenn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wrenn's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Xappan Belief, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is kept up in a ponytail inside a Stetson hat. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Xappan and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, In love. Occupation: Roofer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1600 gp. Black pearl (1100 gp). Golden pearl (70 gp). Malachite (9 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.
Corkitron Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky brown painted plate armor. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He is mildly Halfling supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He inherited the family business which he has now maintained for 10 years.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Logical. Flaws: Racist. Bonds: Military, Rich, Job. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 8)
Armor Class 11
Hit Points 74 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His gray fur is lengthy. His fierce amber eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted arcane powers by his dying brother.
Motivation: To end his boredom; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Disease, Impulsive, Antagonistic, Mundane. Bonds: Attractive. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
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