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NPC Generator

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Advanced [show]


Oloric Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with broad hat. His red hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Passionate, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oloric Dankil, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 250 gp.


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. His crest is short and rusty. His eyes are gold and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azzakh took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Nature, Job. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Ranger 11
Medium (6'5") Dragonborn, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 11 (+0)17 (+3)
Skills Performance +7, Religion +7
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 gp. Solid gold idol (300 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Flaws: Ugly, Insane. Bonds: Religious, Adventurer. Occupation: Assassin

Voice: German accent

Attributes [hide]

Art Thundercloud, Male Tabaxi Barbarian 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 63 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1500 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and black tie. His skin is fair and his fingers are delicate and long. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Professionalism. Flaws: Fearful. Bonds: Military, Immigrant, Enemies. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Faran Underbough, Male Halfling Druid 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 200 gp. Deep blue spinel (600 gp).


Social Check DCs


Arannis Horineth, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel small hat and pastel clothes, and is pretty ugly. His small hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant, Family. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Arannis Horineth, Male Elf Warrior 1
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)10 (+0) 11 (+0)14 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs

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