Altho Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Bookbinder does. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Altho isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: Revenge; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Large well-done wool tapestry (500 gp).
Don Tickle, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Zircon (20 gp).
Arannis Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arannis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Insomniac, Secretive. Bonds: Immigrant, Adventurer, Enemies. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Thervan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is short and black. His green eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Thervan's homeland. Thervan decided to take the middle way and become a bodyguard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Criminal record, Immigrant. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Bloodstone (50 gp). Red spinel (80 gp). Rhodochrosite (10 gp).
Varg Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Jeweler does. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Cook profession.
History: Born in the south to a Jeweler, Varg learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has set out to sabotage the competition.
Motivation: Expand his business; and he wants revenge against goblins
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 39 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnome, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: Eye agate (16 gp). Freshwater pearl (16 gp). Tourmaline (80 gp). Black pearl (400 gp). Brown diamond (4000 gp). Eye agate (16 gp). Chalcedony (80 gp). Deep blue spinel (400 gp). Black star sapphire (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!