Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He prefers to wear white pants and tee shirts. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Body Guard mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and retire the richest man in the west
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 20 (+5) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven, Terran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: A pair of silk slippers encrusted with tiny pearls. (170 gp). Fire opal pendant on a fine gold chain (600 gp). Gold dragon comb with red garnet eye (1100 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky brown painted plate armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Guy wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Chalcedony (40 gp). Rock crystal (40 gp).
Adrex Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a flattop crest cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Adrex was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Shipwright.
Motivation: Money/treasure; and sabotage a competitor
Bonds: Rich, Attractive, Adventurer, Job, Family. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 76 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: Golden circlet with four aquamarines (1000 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Myerscough, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. His eyes are green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Bounty Hunter profession.
History: He got into the Sellsword business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and to clean up the streets
Ideals: Justice. Bonds: Job, Military, Family, Guardian. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Oppleby Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He has all his life been fascinated with poetry.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to gnomish people
Ideals: Artistic. Flaws: Ugly, Racist, Disease. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Red spinel (60 gp). Citrine (40 gp). Brown-green garnet (60 gp). Canary diamond (6000 gp).
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Their contribution stands as a beacon of hope for all adventurers!