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Advanced [show]


Tree In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his black fur to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Tree speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Religious. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Tree In Woods, Male Tabaxi Rogue 6
Medium (5'0") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills History +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 60000 cp. A silver and pearl hairclip (80 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. He has blonde hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with poetry.

History: Born in the west to a Gardener, Zook learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and expand his business

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Zook Ironhide, Male Gnome Rogue 11
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 51 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 16000 sp. Golden yellow topaz (700 gp). Onyx (40 gp). Rich purple corundum (1300 gp). Jet (40 gp). Zircon (40 gp). Tiger eye turquoise (11 gp). Jade (40 gp). Hematite (11 gp). Rock crystal (40 gp). Rich purple corundum (1300 gp).


Social Check DCs


Lûgdash Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long auburn beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: He got into the Spice Merchant business at a young age. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Lûgdash Beckwith, Male Half-Orc Warlock 4
Medium (6'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Smoking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has orange fur. His face is scarred and worn.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Crown-heir job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, In love. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Smoking Moon, Male Tabaxi Commoner 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. Chrysoprase (40 gp). Moss agate (15 gp). Blue quartz (15 gp). Deep green spinel (50 gp).


Social Check DCs


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is still thick. This green eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. He was an apprentice working in his father's forge. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Gardain Balderk, Male Dwarf Adept 10
Medium (4'5") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 700 gp.


Social Check DCs

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