Trym Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He has a small bristly mustache and wavy auburn hair. He is baby faced.
Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things; and balancing his hectic life and new miner responsibilities is difficult
Flaws: Shy, Mundane. Bonds: Job, Mentor, Poor. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Harbek Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He has styled his black hair well, parting it to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: A powerful slaver made him what he is. Harbek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military, Mentor, Nature. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Finely wrought small gold bracelet (20 gp). Cloth of gold vestments (160 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp).
Mindartis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Star rose quartz (60 gp). Azurite (4 gp).
Uraim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Uraim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 9 years later his spouse died after the birth of his son. Heartbroken, Uraim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Insomniac, Greedy, Forgetful. Bonds: In love, Military. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Gerard Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a brown scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Disciplined, Persistence, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 230 pp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
