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Advanced [show]


Tarhun Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears violet cloth garments or leather armor, and is pretty ugly. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered painting. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Addict, Shy. Bonds: Immigrant. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Tarhun Raghthroknaar, Male Dragonborn Wizard 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 13000 sp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Robert was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Regain custody of his daughter; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Callan, Male Half-Elf Warlock 4
Medium (5'4") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Valafar Still, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly chestnut, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants nothing more than to rejoin the army

Flaws: Cynical. Bonds: Rich, Adventurer, Military, Enemies. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Valafar Still, Male Tiefling Adept 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Ekemon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a Stetson hat to cover his moderate length white hair. His eyes, though not visible through his cowl, are silver.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Ekemon was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Shy. Bonds: Family, Mentor. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Ekemon Moral, Male Tiefling Commoner 4
Medium (5'6") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gimurt Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Gardener, Gimurt learned a great deal about his father's area of expertise. A gifted student he started as a Herbalist, but he got bored and became a Gardener. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He loathes his own lifestyle; and he wants to get laid

Flaws: Shy, Hedonist, Depressed. Bonds: Job, Has a crush. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Gimurt Hammerstone, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 230 gp.


Social Check DCs

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