Damien Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.
Motivation: Expand his business; and he is greedy
Ideals: Opinionated. Flaws: Sensitive. Bonds: Rich, Job, Criminal record. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 160 pp. Hematite (12 gp).
Galinndan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. With a patchy silver beard and wild silver hair. His amber eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Galinndan was left his mother's suit of armor and trained in its use and care. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Slave, Military. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 44 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Jeweled anklet (2000 gp). 1 Minor magic item.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man dresses in collared shirts and wears a proper scarf over his head. His hair is short and red. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Criminal record, Rich. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 75 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Golden yellow topaz (600 gp). Black opal (800 gp). Red-brown spinel (140 gp). Deep blue spinel (600 gp). Black opal (800 gp). Silver pearl (140 gp).
Eberk Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He usually wears his brown robe and has his shortspear always slung over his shoulder. He is an epitome of beauty. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south. Eberk was born on a far southern mountains where he grew up under the tutelage of his father, an expert Jeweler. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Guardian, Immigrant. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. 1 Hourglass.
Andram Agility, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. He wears a broad hat to cover his moderate length chestnut hair. He has gleaming, smiling gold eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: To settle down with his crush; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Joker. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 48 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Gold and ruby ring (9000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Sapphire pendant on gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A roughly beaten golden orb (170 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
