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NPC Generator

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Advanced [show]


Oriax Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his pickaxe ready. His white hair, when down, is lengthy. His eyes are red and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Shy, Antagonistic, Ugly. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Oriax Flair, Male Tiefling Barbarian 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 16 (+3)18 (+4)
Skills Deception +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Manfred Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears silk and lounges about seductively. With a patchy auburn beard and wild auburn hair. He has violet eyes and a pastel hat with a brown feather.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Manfred Mancilla, Male Half-Elf Barbarian 14
Medium (5'1") Half-Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 128 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Athletics +8, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +5

Possessions: 100 pp. Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Medium magic item.


Social Check DCs


Marbas Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His hair is white and curly. This silver eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by brigands. Marbas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Marbas Deft, Male Tiefling Adept 5
Medium (6'5") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 8 (-1)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Aquamarine (900 gp). 1 Masterwork Heavy steel shield. 1 Buckler. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. Freshwater pearl (15 gp). Violet garnet (200 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with yellow slacks. He is bristling with hidden weapons, mostly sais and kukris. His crest, while still mostly bronze, has prominent grey streaks. His eyes are red and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Pacifist. Bonds: Criminal record, Family, Military, Religious. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Kaladan Zzzxaaxthroth, Male Dragonborn Aristocrat 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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