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NPC Generator

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Advanced [show]


Gimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Gimble is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Gimble Garrick, Male Gnome Warrior 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tattered old clothes. His red hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Logical, Entrepeneur. Flaws: Ugly. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Rurik Eversharp, Male Dwarf Monk 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 118 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 20 (+5)14 (+2) 9 (-1)9 (-1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 36000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears a white armored body suit, with a simple yellow line shooting up and back down. He has no hair. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Merihim Bitter, Male Tiefling Warrior 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Lewis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His right hand appears badly burned and disfigured. His golden hair is unkempt and raggedy. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Lewis Wasanthi, Male Half-Elf Rogue 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Eye agate (10 gp). Moss agate (10 gp).


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is renowned for his bright white suits and hats, and his gloved hand is found clutching a greatsword. He has a silver handlebar mustache and slicked back silver hair. His eyes are green and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Criminal record, Family. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Nalral Dankil, Male Dwarf Rogue 5
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Athletics +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp. Smoky quartz (60 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs

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