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Advanced [show]


Himo Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his right hand. His hair is short and auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, In love. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Himo Ofandrus, Male Elf Expert 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears just a white suit. He is muscular with a powerful set of arms. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Flaws: Mundane, Fearful. Bonds: Attractive, Job. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Adept 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Dworic Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man has a large blue mantle and cape that has been intricately interwoven into his white robe. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Poor, Job, Religious, Mentor. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Dworic Broodfist, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)9 (-1) 13 (+1)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 270 gp. 2 Tanglefoot bags.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a blue suit, brown shirt, and blue tie, marred by beers. His hair, while still mostly black, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better trade route.

Motivation: Sabotage a competitor; and expand his business

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Tod Jamjar, Male Halfling Expert 13
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 81 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +7, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7

Possessions: 1000 gp. Citrine (70 gp). Violet garnet (1500 gp).


Social Check DCs


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He wears a Stetson hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: Halander hails from a village terrorized by drow. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Criminal record. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Halander Jamjar, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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