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NPC Generator

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Advanced [show]


Shágflak Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his quarterstaff. He wears his black hair up. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Shágflak embodies much of what other species detest in the Half-Orcs. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Antagonistic, Shy. Bonds: Immigrant, Criminal record. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Shágflak Barlow, Male Half-Orc Expert 8
Medium (5'10") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 18 (+4)7 (-2)
Skills Acrobatics +5, Animal Handling +7
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7

Possessions: Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright pastel suits and hats. His long golden hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Geoffrey Walcott, Male Human Wizard 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Carnelian (40 gp).


Social Check DCs


Lewis Snape, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is muscular with a powerful set of arms. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Lewis Snape, Male Human Expert 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp. Red garnet (90 gp).


Social Check DCs


Zepar Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair is brown and very short. His eyes are gold.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the west. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Opinionated. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Zepar Wrath, Male Tiefling Barbarian 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 18 (+4)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Obsidian (10 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Kipper Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Kipper Wildwander, Male Gnome Cleric 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp. 1 Banded mail.


Social Check DCs

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