Randal Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He keeps his black hair in a pixie cut. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Job, Slave, Nature, Family. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Taklinn Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Seamstress. He is tall, broad shouldered and powerfully built. He has done his best to style his blonde hair to look like a famous performer. He has gray eyes and a blue hat with a white feather.
Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Seamstress. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Insane, Disease, Addict. Bonds: Job. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Brogg Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Guardian, Nature. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 1200 gp. Banded agate (16 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Langston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Alex was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down
Ideals: Passionate, Joker. Flaws: Disease, Mundane. Bonds: Family. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 140 pp. Chalcedony (50 gp). Deep green spinel (100 gp). Moonstone (50 gp).
Odo Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a tan and black handkerchief worn on his left side. He keeps his black hair in a flapper bob. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Spice Merchant, who enjoyed hunting, Odo was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Fighting. Bonds: Nature, Rich, Family. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Deep green spinel (60 gp).
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