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NPC Generator

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Advanced [show]


Ar-Beka Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He keeps his red hair in a flapper bob. His hazel eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Ar-Beka was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Tailor, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: He is greedy; and to be a tailor again

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Mentor, Job. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Ar-Beka Marlowe, Male Half-Orc Expert 2
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 17 (+3)9 (-1)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. Zircon (80 gp). Citrine (80 gp).


Social Check DCs


River Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He has styled his cinnamon fur well, parting it to the right. His eyes are likewise yellow.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: In love, Immigrant. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

River Thundercloud, Male Tabaxi Monk 6
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Amber (100 gp). White pearl (100 gp). Black pearl (1600 gp).


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He works hard and plays hard.

History: Alberich was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Flaws: Hedonist. Bonds: Rich, Job, Attractive, Immigrant. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Alberich Dankil, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 280 gp.


Social Check DCs


Gorgûm Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He likes to wear black tank tops with pastel pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Insane, Shy. Bonds: Attractive, Nature, Family. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Gorgûm Charlton, Male Half-Orc Cleric 5
Medium (6'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)6 (-2)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. He has chestnut hair. He has amber eyes and a white hat with a violet feather.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin father left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and revenge

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Knight

Voice: Whispers

Attributes [hide]

Vondal Strakeln, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Golden yellow topaz (300 gp). Amber (160 gp). Carnelian (40 gp).


Social Check DCs

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