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NPC Generator

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Advanced [show]


Bilbron Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His blonde hair is lengthy. His eyes are hazel and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Bilbron Nopenstallen, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)8 (-1) 13 (+1)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tree Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown fur up. His eyes are hazel.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Artistic. Flaws: Disease, Shy. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Tree Paws, Male Tabaxi Monk 5
Medium (6'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tanglar Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side, and he perpetually has his longbow ready. His white hair is lengthy. His green eyes peer out from beneath his broad brown hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Tanglar lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tanglar took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family, Nature. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Tanglar Thorpe, Male Half-Orc Monk 10
Medium (5'5") Half-Orc, Lawful Good (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 11
Languages Common, Orc, Druidic, Celestial, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûg Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He wears his silver hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Rûg Wellington, Male Half-Orc Expert 7
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Intimidation +2, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Goblin, Aquan, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 2000 sp. Violet garnet (300 gp). Moss agate (14 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Map Maker business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Map Maker job and began his own company from there.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Erky Cobblelob, Male Gnome Druid 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp. Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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