Thomas Chatham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy green suit. He keeps his black hair in a flapper bob. He has a dull look in his amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 92 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Dimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This southern man typically wears blue cloth garments or leather armor. His clothes are grease stained in places. His hair is black and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the south. As long as the job gets done he does not care how it got done.
History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 9000 cp. 1 Minor magic item.
Kildrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He has wavy red hair. His brown unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Shepherd mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and to find somewhere to settle down
Ideals: Optimist, Philantrophist. Flaws: Disease, Mundane, Fearful. Bonds: Poor. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Heavy steel shield.
Himo Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting yellow shirt and pants. His blonde hair is kept up in a ponytail inside a small hat. His hazel eyes peer out from beneath his small yellow hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of western immigrants he idolized his mother. Himo was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Gifted, Fighting. Bonds: Nature, Immigrant. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. 1 Minor magic item.
Dain Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His green eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Sellsword profession.
History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Mason for hire.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 55 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Infernal, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. Golden yellow topaz (500 gp). Aquamarine (500 gp). Rock crystal (80 gp). Obsidian (9 gp).
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