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NPC Generator

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Advanced [show]


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His hair is white and curly. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Branson, Male Human Warrior 11
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)17 (+3) 8 (-1)11 (+0)
Skills History +7, Performance +4
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a blue and pastel handkerchief worn on his left side. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He also hits on men, regardless of circumstances.

History: He was born in a small plains village. He was an apprentice working in his father's forge. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is unsatisfied with his job; and to protect his home

Ideals: Athletic, Philantrophist. Bonds: Has a crush, Nature, Job, Guardian. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Beloril Daerdahk, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 9 (-1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a colorful flower in his gray fur. His fierce amber eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was born into a rich family. When Five reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Bonds: Attractive, Guardian, Military, Rich, Immigrant. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Five In the Wind, Male Tabaxi Fighter 2
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 17 (+3)16 (+3)
Skills Athletics +2, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 1800 sp.


Social Check DCs


Cressel Weary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 4 years old his parents immigrated from the east. He has had some formal painting training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Optimist, Artistic, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Cressel Weary, Male Tiefling Expert 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 18 (+4)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 14
Languages Common, Druidic, Ignan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his white robe, he is not a threatening figure. His long white fur is drawn into a two foot long braid. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Three Of Spirit, Male Tabaxi Cleric 10
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)9 (-1) 18 (+4)11 (+0)
Skills Acrobatics +7, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 900 gp.


Social Check DCs

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