Ar-Baruk Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has silver hair. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made him what he is. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it
Flaws: Ugly. Bonds: Rich, Job, Mentor, Family. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 122 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Giant
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 7000 gp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Sapphire pendant on gold chain (2700 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Sapphire pendant on gold chain (2700 gp). Large well-done wool tapestry (400 gp). Cloth of gold vestments (180 gp). 1 Medium magic item. 1 Medium magic item.
Anverth Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. His white hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.
History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered singing. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army
Ideals: Fighting, Entrepeneur, Artistic. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 114 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Celestial, Dwarven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +6
Possessions: 3000 gp. Black pearl (1400 gp). Golden pearl (50 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Banded agate (13 gp). Jade (50 gp). Jade (50 gp). Red spinel (50 gp). Alexandrite (1400 gp). Blue diamond (2000 gp). Sard (40 gp). Tourmaline (50 gp). Tourmaline (50 gp). Amethyst (50 gp). Star rose quartz (40 gp). Azurite (13 gp). 1 Medium magic item.
Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His black hair is still thick. His eyes, though not visible through his cowl, are amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Gimurt studied abroad. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his father before him.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp. Zircon (20 gp).
Duergath Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes are blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Rich, Religious. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 100 gp. Tourmaline (160 gp). Golden yellow topaz (600 gp).
Curran Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Cook. His blonde hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Addict, Antagonistic, Secretive, Disease. Bonds: Immigrant. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Sard (40 gp). 1 Simple lock.
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