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Advanced [show]


Bathin Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Soapmaker does. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants he idolized his mother. He was an apprentice working in his mother's forge. He has achieved small success as a Soapmaker.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Bathin Comedy, Male Tiefling Commoner 7
Medium (6'0") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is black, silky, and of moderate length. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has achieved small success as a Server.

Motivation: Expand his business; and to be a hunter again

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Zephan Doubt, Male Tiefling Commoner 13
Medium (5'1") Tiefling, True Neutral (CR 13)
Armor Class 14
Hit Points 53 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +6

Possessions: 900 pp. Red garnet (140 gp). Banded agate (10 gp). Golden yellow topaz (1500 gp). Amethyst (140 gp). Red-brown spinel (140 gp). Hematite (10 gp). Chrysoberyl (140 gp). Carnelian (70 gp). Onyx (70 gp). Rich purple corundum (600 gp). 1 Medium magic item.


Social Check DCs


Seebo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a fancy blue suit. His whole body is exceptionally muscular. His chestnut hair is knotted and matted. He has a dull look in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Seebo's homeland. Seebo decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Seebo Nopenstallen, Male Gnome Fighter 11
Small (3'6") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 83 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3000 gp. Jet (110 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Oskar hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away.

Ideals: Fighting. Flaws: Ugly, Insomniac, Sensitive. Bonds: Nature, Enemies. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Oskar Strongheart, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His hair is black and curly. His blue eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of western immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Immigrant, Criminal record. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Thomas Marley, Male Human Rogue 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Tourmaline (90 gp).


Social Check DCs

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