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Advanced [show]


Bruz Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. His golden hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Bruz lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Athletic, Joker, Extrovert. Flaws: Ugly. Bonds: Family. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Bruz Yardley, Male Half-Orc Bard 1
Medium (6'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 110 gp.


Social Check DCs


Dain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered grey stockings. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. His brown hair is lengthy. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dain Battlehammer, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Deception +2, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1600 sp. Freshwater pearl (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hadarai Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His long auburn hair is drawn into a two foot long braid. His eyes are green.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Hadarai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Attractive, Criminal record, Mentor. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Hadarai Othronus, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp.


Social Check DCs


Erias Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Erias Frostbeard, Male Dwarf Commoner 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His scarlet crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are red.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Trynnicus Ebynichtomonis, Male Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 93 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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