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Advanced [show]


John Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a bit of a xeno-phobe, disliking non-Humans.

History: John hails from a village terrorized by illithids. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Many illithids want him driven away; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Enemies, Military. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

John Altham, Male Human Barbarian 8
Medium (6'4") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Disciplined, Philantrophist, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Krimmon Quickstep, Male Halfling Commoner 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Broce Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to cover his moderate length chestnut hair. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted, Artistic. Bonds: Attractive, Military, Job. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Broce Gimlen, Male Gnome Monk 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 116 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Stealth +5, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 6000 gp. Red-brown spinel (40 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with white colored cloaks and clothing. His auburn hair is smooth and relatively long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Fulbar grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Hedonist, Disease. Bonds: Adventurer. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Fulbar Tosscobble, Male Halfling Druid 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Smoky quartz (50 gp). Silver pearl (130 gp). Pink pearl (130 gp).


Social Check DCs


Suhnae Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His clothes are grease stained in places. His long red hair reaches down to his waist. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Suhnae Ethanasath, Male Elf Commoner 13
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6

Possessions: 1000 gp. Aquamarine (1600 gp). Amethyst (130 gp). Amber (130 gp). Red garnet (130 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs

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