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NPC Generator

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Advanced [show]


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown coat over a yellow low-cut shirt, and a small hat upon his head. His green crest is kept up in a ponytail inside a small hat. His gold eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and to end his boredom

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Criminal record. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp.


Social Check DCs


Thamuz Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear pastel pants and tee shirts. His hair is greying and his face has many wrinkles. He has gleaming, smiling white eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: When he was but 3 years old his parents immigrated from the east. In his 11th year, his parents were killed by a orcs raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Thamuz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and he's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Thamuz Random, Male Tiefling Rogue 18
Medium (5'5") Tiefling, Chaotic Good (CR 18)
Armor Class 12
Hit Points 83 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 17 (+3)19 (+4)
Skills Arcana +9, History +9
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2

Possessions: 13000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Fire opal pendant on a fine gold chain (900 gp). Silver ewer (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold dragon comb with red garnet eye (400 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (100 gp). A silver and pearl hairclip (30 gp). Sapphire pendant on gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His head has been shaved. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Shelby, Male Human Aristocrat 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Erky Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright black suits and hats. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Erky was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erky took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict, Secretive, Antagonistic. Bonds: Nature, Job. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erky Pilwicken, Male Gnome Warrior 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)17 (+3) 10 (+0)17 (+3)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Spear Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and sports tan clothing, slightly heavier than average wear. His fur is beige and very short. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Spear Treat, Male Tabaxi Aristocrat 3
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Obsidian (15 gp). Malachite (15 gp).


Social Check DCs

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