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Advanced [show]


Harbek Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Mortician uniform. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Harbek was born in the north. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Persistence, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Harbek Eversharp, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Chalcedony (80 gp). Freshwater pearl (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Serpent On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. His lavender fur is slicked back into a classic pompadour. His eyes are yellow and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Serpent studied abroad. Serpent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Serpent On the Mountaintop, Male Tabaxi Aristocrat 11
Medium (5'3") Tabaxi, Lawful Evil (CR 11)
Armor Class 16
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)22 (+6) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +6, Stealth +10
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 3d8+1, Ranged +10 / 3d8+6, Grapple +6

Possessions: 1600 gp. Golden circlet with four aquamarines (6000 gp). A roughly beaten golden orb (100 gp). 1 Minor magic item.


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His moppish silver hair is in a traditional bowl cut. His eyes are gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: Nuraval was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Gifted. Bonds: Family, Criminal record. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Rogue 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 240 gp.


Social Check DCs


Spring Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His fur is yellow, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Spring took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Spring Of Ebony, Male Tabaxi Wizard 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 12 (+1)11 (+0) 16 (+3)19 (+4)
Skills Nature +2, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. Red-brown spinel (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Thervan Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is long and chestnut with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Disease, Racist. Bonds: Adventurer. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thervan Coulson, Male Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. Golden yellow topaz (900 gp). Red spinel (90 gp).


Social Check DCs

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