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Advanced [show]


Delg Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man likes to wear brown tank tops with black pants. His small hat is riddled with cuts and holes. He has a dull look in his gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Delg Goblinbane, Male Dwarf Wizard 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his glaive ready. His moppish golden hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kelter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Kelter Whispermouse, Male Halfling Sorcerer 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp.


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his pastel robe and has his trident always slung over his shoulder. He has moderate length yellow fur. His eyes are green and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with poetry.

History: The child of a Brewer, who enjoyed hunting, Cloak was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cloak took refuge in the ruined castle and found the beat up trident and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Cloak Shoe, Male Tabaxi Paladin 15
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 85 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Arcana +6, Intimidation +9
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 8000 gp. Large well-done wool tapestry (400 gp). Jeweled electrum ring (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Silent Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a red shirt with thin grey vertical stripes and black pants. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Banker job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Silent Wing, Male Tabaxi Cleric 6
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills History +6, Performance +4
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his sickle ready. He wears his brown hair up. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 5 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Robert Spaulding, Male Human Bard 6
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 16 (+3)10 (+0)
Skills Investigation +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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