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Advanced [show]


John Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the west. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

John Fidget, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Mreksh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black small hat and black clothes. He wears a small hat to cover his moderate length green crest. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Gifted, Logical, Fighting. Flaws: Insane. Bonds: Has a crush. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Mreksh Umbyrphrael, Male Dragonborn Sorcerer 6
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 700 gp. Aquamarine (700 gp). Deep green spinel (60 gp). Amber (60 gp).


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. He has no hair. He has gray eyes.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Opinionated. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Oblar Jamjar, Male Halfling Aristocrat 7
Small (2'10") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Pog Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish auburn hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Rich, Immigrant. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Pog Shadowcloak, Male Gnome Paladin 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Magnifying glass. 1 Silver holy symbol.


Social Check DCs


Balam Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy black suit. He keeps his purple hair in a pixie cut. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: Balam hails from a village terrorized by brigands. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Balam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Athletic, Professionalism. Flaws: Addict, Fearful. Bonds: Attractive, Enemies. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Balam Intellect, Male Tiefling Fighter 8
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)20 (+5)
Skills Arcana +4, Performance +8
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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