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Advanced [show]


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light red in addition to tight pants. His golden hair is long and unkept. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Uraim Eversharp, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2

Possessions: 70 gp. 1 Darkwood Buckler.


Social Check DCs


Henry Redfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His silver hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Rich. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Redfield, Male Human Cleric 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 sp. Rhodochrosite (13 gp).


Social Check DCs


Dabbledob Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Pacifist. Flaws: Disease. Bonds: Attractive. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Dabbledob Ironhide, Male Gnome Commoner 14
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 62 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Zircon (30 gp). Peridot (30 gp). 1 Medium magic item.


Social Check DCs


Scrag Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan pants and tee shirts. With bright auburn hair and a scraggly beard. He has gray eyes and a tan hat with a black feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Scrag studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Bonds: Attractive. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Scrag Barton, Male Half-Orc Ranger 3
Medium (5'8") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Dadalan Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a penchant for wearing a ring with an oversized amber on his right hand. His brass crest is long and unkept. His gold eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Dadalan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Dadalan Norixius, Male Dragonborn Commoner 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 18 (+4)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Violet garnet (500 gp). Alexandrite (500 gp). Violet garnet (500 gp). Rock crystal (40 gp).


Social Check DCs

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