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NPC Generator

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Advanced [show]


Beast Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in black turtlenecks beneath a red coat with blue slacks. His whole body is exceptionally muscular. His cinnamon fur, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Beast Thundercloud, Male Tabaxi Fighter 6
Medium (6'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Athletics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Rock crystal (60 gp).


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has white hair. His fierce blue eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Slave. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Halsey, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Umpen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy blue suit. His silver hair is lengthy. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Military, Family, Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Umpen Cobblelob, Male Gnome Expert 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 30 pp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a blue coat over a red low-cut shirt, and a broad hat upon his head. His cinnamon fur is braided into rings. His eyes are hazel and catlike.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Seamstress job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Art In the Wind, Male Tabaxi Fighter 13
Medium (5'11") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 70 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +4

Possessions: 1000 gp. Carved bone or ivory statuette (90 gp). Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Gold dragon comb with red garnet eye (1000 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear blue pants and tee shirts. His red hair is cut short. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: John was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Professionalism, Persistence, Impeccable. Bonds: Immigrant, Attractive. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

John Morton, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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