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Don Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His brown hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Marry his brother to traveling adventurers; and money/treasure

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Don Oakley, Male Human Aristocrat 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp. Malachite (9 gp).


Social Check DCs


Bûth Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly golden, has prominent grey streaks. He has green eyes and a green hat with a grey feather.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Half-Orc Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his music dream.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Opinionated, Artistic, Gifted. Bonds: Adventurer, Job. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bûth Gladstone, Male Half-Orc Cleric 16
Medium (6'5") Half-Orc, True Neutral (CR 16)
Armor Class 11
Hit Points 130 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Medicine +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 400 pp. Eye agate (7 gp). Red-brown spinel (130 gp). White opal (800 gp). Black star sapphire (800 gp). Lapis lazuli (7 gp). Violet garnet (1100 gp). White pearl (130 gp). Golden yellow topaz (1100 gp). Moss agate (7 gp). Banded agate (7 gp). Hematite (7 gp). White pearl (130 gp). Blue quartz (7 gp). Blue sapphire (800 gp). Aquamarine (1100 gp). Chrysoprase (80 gp). Alexandrite (1100 gp). Sardonyx (80 gp). Emerald (800 gp).


Social Check DCs


Zaffrab Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he very much looks the part of a Hunter. He has a white handlebar mustache and slicked back white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the south. He helped his mother out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Attractive, Immigrant. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Zaffrab Daergel, Male Gnome Sorcerer 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 13000 cp. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Randal Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'10". He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a mace. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and marry his brother to traveling adventurers

Flaws: Shy, Hedonist. Bonds: Poor, Family, Guardian. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Randal Iranapha, Male Half-Elf Warrior 9
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 84 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3

Possessions: 2000 gp. Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp).


Social Check DCs


Carrie Withrethin, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, blue cloak. His chestnut hair is heavily combed to the right. He has blue eyes and a blue hat with a tan feather.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Carrie Withrethin, Male Elf Ranger 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 99 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 500 pp.


Social Check DCs

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