Raam Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear yellow pants and tee shirts, and he perpetually has his falchion ready. He has white hair. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of western immigrants he idolized his mother. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 800 gp.
Frouse Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His golden hair is greasy and uncared for. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Born to a pair of adventurers, Frouse grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 71 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1000 gp. Malachite (8 gp). Jasper (20 gp). Coral (80 gp). Golden pearl (80 gp). Deep blue spinel (1000 gp). Deep green spinel (80 gp). Moss agate (8 gp). Chrysoberyl (80 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). 1 Medium magic item.
Erky Dunben, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears an entirely green suit with tan socks and a vest with buckled shoes. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Erky is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: Born in the north to a Ruler, Erky learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was granted druidic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Enemies. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Hourglass. 1 Backpack.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He carries with him a set of whips on his belt, each one with a opal on the hilt. He keeps his white fur in a pixie cut. He is baby faced.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is a very good compulsive liar and kleptomaniac.
History: He was raised in a forest tribe. A gifted student he started as a Stableman, but he got bored and became a Sailor. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Bonds: Criminal record, Nature, Job. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Moon Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His long lavender fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Insane, Antagonistic, Fearful. Bonds: Poor. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1200 gp. Malachite (8 gp). Red-brown spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
