Reirak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears red trousers with white and violet striped suspenders. He wears various colorful collared shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Orthog Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a grey costume with the symbols of luck on his torso. His silver hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Orthog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Ideals: Extrovert. Flaws: Ugly, Fearful, Disease. Bonds: Poor. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 330 gp.
Hubert Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Stableman for hire.
Motivation: Wants to work out more often; and expand his business
Ideals: Philantrophist, Gifted, Athletic. Flaws: Depressed. Bonds: Job. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1500 sp.
Moon Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his black fur up. His green eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. Moon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Gifted, Persistence. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp. Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item.
Lone Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white fur is knotted and matted. His eyes are hazel and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sculptor father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's in love
Ideals: Fighting, Disciplined. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Solid gold idol (300 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (2300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
