Mordai Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean white cloak covering his clean studded leather. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Mordai was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a deep hatred of dire rats
Ideals: Athletic, Logical. Bonds: Enemies, Criminal record, Military. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Gnoll, Aquan
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1400 gp. Violet garnet (1300 gp). Malachite (16 gp). Sard (20 gp). Carnelian (20 gp). Carnelian (20 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item.
Beast In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His long yellow fur is drawn into a two foot long braid. He has amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beast grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beast. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp.
Bathin Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is dark red and curly. His eyes, though not visible through his cowl, are silver.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To pay off his debts.
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
Possessions: Onyx (40 gp). Malachite (15 gp). Onyx (40 gp). Black opal (1400 gp).
Umpen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: In love, Attractive. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Orsik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly golden, has prominent grey streaks. His amber eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Malachite (4 gp). Aquamarine (1400 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item.
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