Lone Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He keeps his red fur in a flapper bob. He has a tattooed face.
Personality: This man loves singing and to teach people singing more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Lone was born in the west. At a young age he loved to build and create. Lone was born on a far western island where he grew up under the tutelage of his mother, an expert Sailor. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
Possessions: 400 gp. 1 Masterwork manacles.
Theobald Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting blue shirt and pants. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Entrepeneur. Flaws: Ugly, Insomniac. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 sp.
Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is always cut to a buzz. His gray eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: He was born in a small desert village. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 12000 cp.
Bundrigo Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and expand his business
Flaws: Forgetful. Bonds: Job, Rich, Adventurer. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 124 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Undercommon, Gnome, Dwarven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 8000 gp. 1 Medium magic item.
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He keeps his blonde hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised by priests from a young age. Nordak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Attractive, Religious, Mentor. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
