Mozû Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and green robe with the hood down. He has no hair. His face is scarred and worn.
Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a slaver, Mozû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp.
Trey Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has achieved small success as a Doctor.
Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Rurik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His black hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: Rurik was born with his mother's beautiful face. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Philantrophist, Gifted, Logical. Bonds: Poor, Attractive, Family. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Hupe Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He carries with him a set of kukris, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hupe was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hupe's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Fighting, Joker, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp. Hematite (7 gp). Aquamarine (200 gp). Iolite (70 gp). Freshwater pearl (7 gp).
Two Llamas Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Bounty Hunter uniform. He has done his best to style his gray fur to look like a famous performer. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: Gifted from a young age, Two Llamas studied abroad. He moved out east to avoid the crime he committed. He became a Bounty Hunter soon after.
Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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