Sweet Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy red suit. He has wavy gray fur. His eyes, though not visible through his cowl, are yellow.
Personality: Calm and collected, he is a well trained Stylist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Stylist.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Athletic, Optimist. Bonds: Attractive, Job, Immigrant, Family. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shepherd. He has a slight overbite and is overall scrawny. His auburn hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of giants once and for all.
History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Old masterpiece painting (600 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tanglar Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Half-Orc culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Athletic, Justice, Fighting. Flaws: Racist. Bonds: Attractive. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. Pink pearl (80 gp). Jasper (80 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, blue cloak. He is tall, broad shouldered and powerfully built. His black hair is slicked back into a classic pompadour. His eyes are amber and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Mercenary, Bertram learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Optimist, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Bulzo Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear yellow clothing when he does not wear armor. His blonde hair is knotted and matted. He has brown eyes and a yellow hat with a black feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a necromancer, Bulzo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bulzo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has a crush on the local Fortune-teller; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Secretive. Bonds: Has a crush, Adventurer, Mentor, Religious. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 16
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black opal (1600 gp). Chrysoprase (30 gp). Red spinel (160 gp). Azurite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!