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Advanced [show]


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his halberd. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length cinnamon fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tree was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Poor. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Tree Grass, Male Tabaxi Wizard 14
Medium (6'5") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 56 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 17 (+3)18 (+4)
Skills Intimidation +9, Investigation +8
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Elven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 400 pp. Silver pearl (160 gp). Coral (160 gp). Black opal (700 gp). Coral (160 gp). Jade (160 gp). Jasper (40 gp). Tourmaline (160 gp). Black opal (700 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Alberich Torunn, Male Dwarf Wizard 3
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Shump Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his auburn hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Shump's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Impeccable, Persistence. Bonds: Attractive, Rich, Religious. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Shump Axton, Male Half-Orc Sorcerer 1
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)9 (-1) 9 (-1)14 (+2)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Adrex Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His bronze crest is braided into rings. He has gold eyes and a tan hat with a grey feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: The child of southern immigrants he idolized his mother. Adrex was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Adrex Yarjerit, Male Dragonborn Bard 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)18 (+4) 12 (+1)16 (+3)
Skills History +6, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Goblin, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 2400 sp.


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy white pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated. Flaws: Lazy. Bonds: Slave, Mentor, Immigrant. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Crampernap Murnig, Male Gnome Warlock 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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