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Advanced [show]


Amnon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Amnon took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Military, Nature. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Amnon Benevolence, Male Tiefling Warlock 5
Medium (6'1") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)18 (+4) 12 (+1)18 (+4)
Skills Deception +7, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Koeth Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in grey turtlenecks beneath a pastel coat with black slacks. He has a long red beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Justice. Flaws: Lazy. Bonds: Job, Poor, Slave. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Koeth Suithrasas, Male Elf Paladin 2
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, pastel shirt, and black tie. His black hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Dwarven culture. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: Wants a kiss; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Addict, Racist. Bonds: Poor, Adventurer, Has a crush. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Uraim Lutgehr, Male Dwarf Fighter 5
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear yellow clothing when he does not wear armor. His chestnut hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Depressed, Antagonistic. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Corkitron Greenleaf, Male Halfling Expert 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Tricking Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white coat over a grey low-cut shirt, and a top hat upon his head. His lavender fur is knotted and matted. His yellow eyes lackadaisically let the world flow into them.

Personality: Tricking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of eastern immigrants he idolized his mother. Tricking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tricking decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Tricking managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Criminal record, Immigrant, Rich. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Tricking Running, Male Tabaxi Bard 10
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 4000 sp. Black pearl (500 gp). Citrine (30 gp). Brown-green garnet (100 gp). Aquamarine (500 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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