Odorr Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a brown coat over a blue low-cut shirt, and a Stetson hat upon his head. His whole body is exceptionally muscular. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Odorr would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north his family was never financially stable. In his 17th year, his parents were killed by a goblins raid, leaving Odorr alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable. Bonds: Immigrant, Military, Poor, Enemies. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Ozyman Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear blue tank tops with brown pants. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Ozyman was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp. Jet (150 gp).
Delg Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his nunchaku ready. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Delg grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Skoth Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. His chestnut hair is slicked back into a classic pompadour. His gray eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears white painted combat armor at almost all times. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: A deep hatred of illithids.
Ideals: Passionate. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!