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Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his gold eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Raam Muse, Male Tiefling Aristocrat 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 1 Breastplate.


Social Check DCs


Eberk Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" eastern man, he wears a grey armored body suit, with a simple blue line shooting up and back down. He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal writing training, and achieved minor success. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Eberk Glanhig, Male Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Faran was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a farmer and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Faran Goldfound, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Jet (60 gp).


Social Check DCs


Adran Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy auburn hair. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Antagonistic. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Adran Sharps, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 300 gp. Eye agate (9 gp).


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports yellow clothing, slightly heavier than average wear, and is pretty ugly. He wears his red hair down. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Apothecary, Gunter learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Apothecary job and began his own company from there.

Motivation: An old rival family wants him found; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Gunter Marley, Male Human Warrior 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Chalcedony (80 gp). Moonstone (80 gp). Jasper (80 gp). Rock crystal (80 gp).


Social Check DCs

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