Rurik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this southern man is generally well dressed albeit a few years behind the times. He wears a small hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Rurik wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Rurik was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Disciplined. Bonds: Attractive, Poor, Immigrant. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 50 gp.
Galinndan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His hair is black and very short. He has gray eyes.
Personality: Aggressive, abrasive, and angry, Galinndan embodies much of what other species detest in the Elves. As long as the job gets done he does not care how it got done.
History: Galinndan was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal, Celestial
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 380 gp.
Boddynock Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Cartwright, his mother struggled to pay the bills. Boddynock abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He loathes his own lifestyle; and to be a cartwright again
Flaws: Secretive, Depressed. Bonds: Job, Adventurer, Poor. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Pink pearl (70 gp).
Zedaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He keeps his long brass crest kept up in a rat tail. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born on a small isolated farm. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 19 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Abyssal, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Quick Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant, and carries greataxes. He has wavy orange fur. His hazel eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 96 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 5000 gp. Silver comb with moonstones (500 gp). Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
