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Kite Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His fur is black, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Kite Prim Posies, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)12 (+1) 14 (+2)20 (+5)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 8000 sp. Chalcedony (20 gp). Black pearl (400 gp). Lapis lazuli (7 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. He has a very tight haircut. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Nuraval was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Immigrant. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 9 (-1)6 (-2)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Gerbo studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to reunite with his old friends

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Gerbo Nackle, Male Gnome Rogue 6
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bernard Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length silver hair. His fierce blue eyes like to dwell on things.

Personality: He has always had a great fascination with Half-Elven culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Half-Elven people; and wants to work out more often

Ideals: Athletic. Flaws: Racist, Impulsive, Antagonistic. Bonds: Nature. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Bernard Accord, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs


Trey Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His red hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Merchant, Trey learned a great deal about his mother's area of expertise. His childhood dream was to be a Brewer, but he was a colossal failure. He now owns his own business.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Impulsive, Fearful. Bonds: Job. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Trey Bohm, Male Half-Elf Barbarian 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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