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NPC Generator

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Advanced [show]


Orryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 8 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Orryn Folkor, Male Gnome Paladin 8
Small (3'7") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 93 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 20 (+5)14 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears a simple black robe with white stripes complete with hood. His silver hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his brown eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Zunn Rutland, Male Half-Orc Ranger 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Arjhan Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown tunic with black highlights, and long red pants that bunch up around his shoes. His green crest, when down, is lengthy. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Blacksmith, Arjhan learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arjhan took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Job, Nature, Religious. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Arjhan Wivvyrholdalphiax, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +7, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5

Possessions: 1100 gp.


Social Check DCs


Adrex Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small forest village. Adrex was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bookbinder. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Flaws: Hedonist. Bonds: Attractive, Guardian, Nature, Immigrant. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Adrex Kerrhylon, Male Dragonborn Warlock 4
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp. Iolite (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Great Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His red fur is long and unkept. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Great Of Shadows, Male Tabaxi Cleric 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 140 gp.


Social Check DCs

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