Horza Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan tunic with green highlights, and long yellow pants that bunch up around his shoes. His moppish white hair is in a traditional bowl cut. His eyes are blue and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to settle down with his crush
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Has a crush, Criminal record. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp. Aquamarine (900 gp). Citrine (40 gp).
Ribbles Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Ploughman does. His hair is chestnut and very short. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Ribbles will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Extrovert, Justice. Bonds: Job, Poor. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 69 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 300 pp. Red spinel (120 gp). Blue quartz (11 gp). 1 Minor magic item.
Dadalan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear yellow clothing when he does not wear armor. His green crest is matted, messy, and big. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dadalan took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Masterwork Common Melee.
Conrad Abram, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He struck the Hunter job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1300 gp. Silver comb with moonstones (200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (200 gp).
Skamos Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and brown robe with the hood down. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He has gold eyes and a blue hat with a brown feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Skamos took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.
Motivation: To reunite with his absent father; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Disease, Secretive. Bonds: Family. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 700 gp. Jet (80 gp). Blue star sapphire (1100 gp).
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