Cloud Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears a broad hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Mortician, but he got bored and became a Stableman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Rich, Criminal record, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Elven, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 2000 gp. Golden yellow topaz (400 gp). Violet garnet (400 gp). Zircon (20 gp). Rose (20 gp). Silver pearl (120 gp). Red garnet (120 gp). Red-brown spinel (120 gp).
Moon Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He is portly but not overly obese. His gray fur is singed and shortened. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Ugly, Addict, Impulsive. Bonds: Adventurer. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 pp.
Jade Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his lance ready. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: He's attracted to the PC.
Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Attractive, Has a crush. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 3000 sp.
Art On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Assassin. His beige fur is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Insomniac, Depressed. Bonds: Poor, Mentor. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp. Star rose quartz (70 gp). Lapis lazuli (16 gp). Jet (140 gp). Deep blue spinel (300 gp).
Elaim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a green shirt with thin pastel vertical stripes and white pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is matted, messy, and big. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elaim took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 60 gp. 1 Breastplate.
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