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Advanced [show]


Nalral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His silver hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nalral lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 8 years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Nalral Bloodkith, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs


Raymond Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his club ready. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Raymond Sandoval, Male Half-Elf Rogue 7
Medium (4'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears a robe, a symbol of strength around his neck, and a mace on his belt. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: Born to a Mayor, his father struggled to pay the bills. Through the years after Vondal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Vondal's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Poor. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Vondal Trueblood, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: Aquamarine (1400 gp). Rhodochrosite (10 gp). Coral (160 gp). Malachite (10 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his longsword. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Aerdeth was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Insomniac, Insane. Bonds: Attractive, Has a crush. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Aerdeth Dalanthan, Male Elf Fighter 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His golden hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Zaffrab Wildwander, Male Gnome Monk 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 12000 sp.


Social Check DCs

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