Raer Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is cut close to his head. He has a dull look in his green eyes.
Personality: Raer is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: He was born in a small island village. His childhood dream was to be a Merchant, but he was a colossal failure. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and revenge
Flaws: Depressed, Selfish. Bonds: Poor, Nature, Job, Enemies. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Dayereth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them
History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. He keeps his long brown hair kept up in a rat tail. His fierce amber eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Emotional. Bonds: Nature, Job. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
Uraim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His chestnut hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Extrovert. Bonds: Job, Mentor, Nature. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 11000 sp. Brass mug with jade inlays (300 gp). Solid gold idol (1200 gp).
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in blue turtlenecks beneath a green coat with brown slacks. His black fur is still thick. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Criminal record. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 86 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 3000 gp. Silver pearl (100 gp). Pink pearl (100 gp). Carnelian (70 gp). Coral (100 gp). Chrysoberyl (100 gp). Alexandrite (400 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item.
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