Melech Wish, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown cloak. His hair is cut close to his head. He is baby faced.
Personality: He is extraordinarily eccentric. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bookbinder mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Insane, Antagonistic, Disease, Secretive. Bonds: Adventurer. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Anger, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His purple hair is drawn into a tight pony tail with a butterfly scrunchie. His white eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with his god.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zepar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Ideals: Entrepeneur, Logical. Bonds: Attractive, Enemies, Religious. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Tourmaline (60 gp). Black pearl (200 gp). Banded agate (12 gp). Citrine (20 gp).
Kûga Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length white hair. His eyes are gray and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Kûga grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 116 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 2000 gp. Moss agate (9 gp). Jasper (30 gp).
Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large grey mantle and cape that has been intricately interwoven into his red robe. His black hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Theren grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theren took refuge in the large cave and found the beat up kukri and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Adventurer, Nature. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Corkitron Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. With bright blonde hair and a scraggly beard. His amber eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, Corkitron was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Mentor, Slave. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. Jet (110 gp). Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!