Tree Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His fur is short and gray. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Tree was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Tree was born on a far northern forest where he grew up under the tutelage of his father, an expert Blacksmith. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Flaws: Insane. Bonds: Adventurer, Poor, Immigrant, Guardian. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 33 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Terran, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 140 pp. Chrysoberyl (60 gp). Iolite (80 gp). Emerald (1500 gp). Pink pearl (60 gp). Jade (60 gp). Sardonyx (80 gp). Coral (60 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.
Erky Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of longbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Erky does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. Golden yellow topaz (400 gp). Blue quartz (9 gp). Chrysoprase (80 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.
Aura On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, he is not a threatening figure. His yellow fur is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Gifted, Persistence. Flaws: Antagonistic. Bonds: Religious. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 900 gp. A roughly beaten golden orb (120 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
Conrad Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair has been sun bleached extensively. His eyes are hazel and beady.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Nature. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. Rose (70 gp).
Mormo Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man usually wears his black robe and has his bastard sword always slung over his shoulder. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant silver.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Tanner.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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