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Advanced [show]


Zook Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, Family. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Zook Miggledy, Male Gnome Fighter 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Zedaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves music and to teach people music more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the south; and to find somewhere to settle down

Ideals: Artistic, Entrepeneur. Flaws: Insane, Antagonistic, Mundane. Bonds: Mentor. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Zedaar Yarjerit, Male Dragonborn Monk 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trynnicus Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized jet on his right hand. His rusty crest is long and unkept. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Trynnicus Caavylteradyn, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)17 (+3) 13 (+1)17 (+3)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Terran, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 80 gp. Coral (50 gp). 3 Antitoxin.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he usually wears his black robe and has his sai always slung over his shoulder. His hair is always cut to a buzz. His eyes are likewise amber.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: John hails from a village terrorized by gnolls. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Religious. Occupation: Healer

Voice: Timid voice

Attributes [hide]

John Shirley, Male Human Paladin 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Tod Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey top hat and grey clothes. He has moderate length chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insane. Bonds: Poor, Attractive, Religious, Criminal record. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Tod Stoutman, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Deep blue spinel (400 gp). Golden pearl (50 gp).


Social Check DCs

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