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NPC Generator

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Advanced [show]


Gildmak Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple white robe with black stripes complete with hood. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Gildmak grew up listening to his father's many stories. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Adventurer, Job. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Gildmak Bigheart, Male Halfling Rogue 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. Bloodstone (80 gp).


Social Check DCs


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, white, dusty cloak. His fur is red and curly. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Athletic. Flaws: Selfish, Impulsive. Bonds: Nature, Job, Debt. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Great Thunder, Male Tabaxi Monk 6
Medium (5'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills History +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Mozikth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His gold crest, when down, is lengthy. He wears a mask on his face.

Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: Mozikth was born in the east. At a young age he loved to build and create. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Disciplined, Persistence. Flaws: Ugly, Hedonist. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Mozikth Dhyrktelonis, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Baern Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is auburn and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Emotional, Antagonistic. Bonds: Rich, In love. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Baern Helcral, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)11 (+0) 17 (+3)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears white cloth garments or leather armor. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Adventurer, Mentor, Immigrant, Criminal record. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Arumawann Murnig, Male Gnome Druid 12
Small (3'6") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Arcana +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven, Auran, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 2000 gp. Sardonyx (70 gp). Iolite (70 gp). Rock crystal (70 gp). Peridot (70 gp). Freshwater pearl (4 gp). Malachite (4 gp). Smoky quartz (70 gp).


Social Check DCs

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