Left-Handed Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a longbow. He wears a colorful flower in his cinnamon fur. His blue eyes dart from person to person.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Glassblower profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Cartwright.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Bonds: Attractive, Job, Religious, Criminal record, Adventurer. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Alvyn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy white hair. His blue eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Expand his business; and to be a bookbinder again
Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Guardian. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp.
Nordak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white shirt with thin grey vertical stripes and black pants. His hair is white and curly. He has hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Nordak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Hematite (6 gp).
Ethereal Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His fur is greying and his face has many wrinkles. His eyes are likewise yellow.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Adventurer. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Burto Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green wide-brimmed hat and green clothes. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His black hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Military, Family. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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